Broadcast Studio

Pepsi Center, Rocky Mountain West’s leading provider of live sports and entertainment also hosts a technologically advanced in-house broadcast and commercial production facility. Pepsi Center’s fully equipped studio, control rooms, edit bays, graphics & production staff make an ideal location for production of television commercials, specialty television programs and live 2-way broadcasts.

For more information on production services, please call Billi Henderson at 303-405-1159 or email bhenderson@pepsicenter.com.

Broadcast Studio and Sound Stage
   The 27' by 22' studio is acoustically engineered and technically equipped with silent air conditioning for any set or studio requirements. It is conveniently located near loading docks and ample parking.
  • 27' by 22' studio
  • Three BVP-570PAC2 SONY Digital Cameras-studio configured
  • ETC Lighting Control System Model Sensor
  • Dimmer Rack
  • Studio pipe and grid
  • 13' by 60' black curtain
  • Studio lighting

Control Room - Production
  
  • SONY DVS-7250/Lite 2 ME Switcher
  • -Beta Digital / Analog Sources
  • -Chroma keyer
  • -Enhanced wipe generator
  • -DME-3000LT Digital Effects
  • Chyron Duet Package
  • Click Effects Spot Player
  • Leitch Still File System
  • Recording options: DNWA755SX, PVW2800 Beta format with DNF slo-mo controllers

Avid Symphony Non-Linear Post-Production

(Limited Availability During NBA & NHL Season)
   Editors can digitally assemble film in any order and make changes anywhere with the Avid Symphony, offering unlimited capabilities for real-time, high-end editorial finishing.
  • HP XW8000 Workstation
  • DNWA75SX Beta SONY Edit Recorder with digital ins and outs
  • 1604 Mackie 16-channel analog audio mixer
  • Router Assignable Sources

Avid Express Pro HD Studio Non-Linear Post-Production

(Limited Availability During NBA & NHL Season)
  
  • HP XW8200 Workstation
  • Sony PVW 2800 Record Deck
  • Router Assignable sources


Maya 3D Animation

Running on a Silicon Graphics Octane system, Maya 3D Animation creates, generates and animates the most imaginative, life-like, 3D characters, logos, graphics and visual effects.

  • Allows 2D and 3D painting of natural environments (including life-like trees, grass or seaweed)
  • Ability to model any object in a polygonal (generally used for game development or hard services) or nurbs (generally used for life-like characters) form
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